Street Fighter V : The Conceptual Tier List by LPN

Note from gootecks: One or NorCal's strongest players, pH.LPN sent us an early tier list explaining some pros and cons for each character in Street Fighter V.  Follow him on Twitter: @oooitzLPN and check out Pandora House on YouTube.


CONCEPTUAL STREET FIGHTER V TIER LIST (CAPCOM HQ BUILD)


*** No specific order in each category***

*Zangief and Dhalsim are not included in the listing because I only had 2 full matches with them. It would not be a fair assessment of the two characters with such a small sample size, compared to countless hours and matches with the rest of the cast.

Keep in mind that the rankings are determined by PROS and CONS and how simple it is to play the character. Everything was accumulated from BETA1, TwitchCon, SCR, BETA2 and up to CAPCOM HQ Build as of recently. No character is bad at the time, but just lacking in certain departments. Keep in mind, these are just my opinions. Feel free to voice yours as well 

-LPN



[S] Very strong gameplan by default. Setplay.

R. Mika

PROS

  • Her damage and stun output is monstrous
  • Conversion rate is high
  • Low Execution
  • VTrigger is very versatile with the option to delay or not during activation
  • Drop kick (practically a dive kick) has a lot of advantage for an interaction
    • crush counter property
    • plus on block [charged version = 1 seconds and/or more]
    • can combo on hit for huge damage[ st.mp ->st.hp xxx flying booty ]
    • low risk/high reward [due to damage/stun output, she is more willing go in and take risk as she can dish out way more than her opponent can on a hit by hit basis)
  • Only character to have more than one wake up EX option in the current cast: EX Command grab (throw invincible) + EX Clothesline (1 hit of armor)
  • Her mix up game is damaging but simple as you can stun your opponent it a short sequence

CONS

  • Walk speed is below average
  • VSkill recovery

 

[A+] Super solid. Can stand their ground while playing both offense and defense effectively .


Karin

PROS

  • Great damage output without relying on resources; with meter = potential spikes up exponentially
  • Conversion rate is high
  • Exceptional pokes ( st.mk , cr.mk , cr.mp )
  • Strong Anti-Airs ( st.HP , EX QCB+P )
  • VTrigger opens up to even more mix up potential and range to her arsenal
  • Critical Art damage is high
  • Generally a pretty safe character

CONS

  • Command dash isn't very useful in mixups as its telegraphed because its slow and recovery isn't the greatest
  • Decent mix up game

Vega

PROS

  • Very strong neutral
  • Excellent pokes ( claw = cr.lp, cr.mp, f+hp ; no claw = st.mp, cr.mk)
  • Versatile VTrigger ( 3 different angles )
  • Great mobility
  • Access to Command grab
  • Can be played both offensively and defensively courtesy of stance change
  • Conversion rate is high with multitudes of comboable starters

CONS

  • No invincible wake up reversal
  • Claw is permanently gone for the round if broken (limits his options and style of play)
  • ALL Crystal Flash Roll is punishable on block

M.Bison

PROS

  • Strong neutral
  • Excellent pokes ( df+hp, st.mk, st.mp. cr.mp * all have very good and effective range*)
  • Top notch Crush Counters ( st.hk * plus on block *, df+hp)
  • VSkill = Pseudo Parry/Reflector against physical/projectile attacks
  • VTrigger opens up huge damage boost in combos and extensions
  • VTrigger dash can corpse hop and has better recovery frames
  • Teleport dash has invulnerability against physical/projectile attacks on later frames
  • Further throw range than most of the cast
  • Can be played both offensively and defensively
  • Low risk  

CONS

  • All special moves are punishable on block except psycho ball
  • Regular dash is very telegraphed and reactable due to purple animation
  • No invincible wake up reversal  

[A] Solid. Has high mixup potential and variations

Nash

PROS

  • Very good mobilty ( VTrigger, Dash, f+lk, Jaguar Kick)
  • Strong neutral
  • Good pokes ( cr.mk, f+hk , f+lk, VSkill )
  • Easy hit confirms and strong combos
  • VSkill helps build VTrigger fast and is possible to access up to 2 times per round
  • Good jump arc and speed

CONS

  • Target Combo (lp->mp) is negative on block and one of his main pressure tools
  • Jaguar kick has slow start up and is reactable
  • No invincible wake up reversal
  • Fastest poke is 4frames
  • Can't deal with being pressured very well without having VReversal / VTrigger available 

Rashid

PROS

  • Easy combo confirms
  • High damaging special moves
  • Great mobility ( VSkill, manual run/dash, tornado, jump)
  • Good Anti-Airs (tornado spin variations/ EX tornado spin)
  • Verstaile VTrigger ( can access up to 2 times per round ) 
  • Great conventional normals ( st.mp, cr.mk)
  • High mixup potential
  • LP Tornado Spin is unpunishable (-2) * non-mashed version
  • Hard to contain when fighting against him
  • Great Crush Counters ( st.HK *crushes lows/ (-2) on block, st. HP is 0 on block)

CONS

  • Neutral is decent
  • A lot of recovery on projectiles
  • Dependent on VTrigger
  • Wake up game is predictable  

Cammy

PROS

  • Good pokes ( st.mk, cr.mp, cr.mk)
  • Damage output is above average
  • High mixup potential
  • One of the few characters than can link from lights to mediums ( cr.lp->b+mp) and mediums to heavys (st.mp->st.hp)
  • Great frame trap and pressure tools (f+hk, cr.mp)
  • Good jump arc, speed, and mobility
  • Primary combo enders in cannon drill has good recovery for Cammy to tech chase and corner carry
  • VTrigger is explosive  for combo damage and extensions
  • Critical Art can reach full screen dependent on strength inputted

CONS

  • VSkill is slow and telegraphed
  • Hooligan follow ups are reactable and punishable on block
  • All special moves are negative on block without the use of EX meter


[A-] Linear gameplay. Very straightforward. Simple.

Necalli

PROS

  • Great damage off conversions
  • Simple combos
  • One of the best DPs in the game (HP version)
  • VTrigger recovery on activation is good and safe
  • VTrigger opens up windows for (combo extension, damage buffed, frames buffed, mobility buffed)
  • Very effective Crush Counter (st.HK * good range and advantage)
  • Strong cross up game (j.mk * can be quite ambiguous) 

CONS

  • overal range on normals isn't very effective (most notable is cr.mk)
  • command grab is slow (8 frame startup) 
  • non VTrigger stomps tend to whiff and is inconsistent during combos

Birdie

PROS

  • High damaging combos
  • Easy execution
  • Good pokes ( st.mp, st.mk, cr.hk, st.lk) 
  • Great Anti Air (cr.mp)
  • Fast EX command grab (4frame startup)
  • VTrigger damage buff is ridiculous! 

CONS

  • Dependant on VTrigger
  • Slow mobility
  • Slow special moves
  • No invincible wake up reversals
  • Slow VReversal


[B+] Requires a little more work than average to win with

Ken

PROS

  • High damaging target combos
  • st.HP crush counter -> VSkill  which leads to big damage
  • st.mk has great range and confirmable into full target combo for more damage
  • Easy to confirm into combos
  • Fast dash animation and walk speed
  • EX Tatsu has great range and speed for punishing moves from afar

CONS

  • Normals canceled on block into VSkill are negative
  • VSkill is slow
  • Short hit box on cr.mk ( range is similar to cr.lk ~ essentially has 2 cr.lks )
  • Slow Fireball start up and recovery
  • VReversal doesn't net a knockdown

Laura

PROS

  • Great mobility (Vskill forward or backwards, dash)
  • Good damage and stun output
  • Pretty good ranged pokes ( cr.mp/cr.hp/F+hp)
  • VTrigger has good recover
  • VTrigger usability opens up opportunities for extended combos and can make certain actions safe
  • Critical art doubles as a grab and hit grab making it possible to combo into


CONS

  • Non comboable crouching light attacks (unless on counterhit) 
  • VSkill(Overhead followup) is slow and punishable on block
  • Slow fireball
  • Lacking hit confirmable normals (only cr.lp->st.lk , st.lk x2 possible w/o resources)
  • Low block stun/hit stun  on normals 

Chun

PROS

  • Safe EX lightning legs on block and nets good damage all in one
  • Good neutral
  • Good mobility
  • Easy to confirm into combos
  • VTrigger potential is high

CONS

  • Without resources, she's bland and can't handle pressure very well
  • Weak Anti Airs
  • Slow V-Skill startup
  • Overall damage output is average

Ryu

PROS

  • Solid mobility
  • Good damage output
  • Easy confirms into combos from multiple ranges
  • VTrigger buffs stun and fireball speed
  • Good pokes ( st.lk, st.mp)

CONS

  • cr.mk has very little range
  • VReversal is slow
  • Combos are limited and doesn't leave much room for creativity
  • Low stun output overall