Rejoice Street Fighter community, Menat is out today!!!
The idea of improving 1% every time you play is not something I came up with. I’ve seen it talked about here and there by efficiency experts like Tim Ferriss and other entrepreneurs. In short, by improving 1% everyday, you will see exponential gains over a period of months and years.
To apply this concept to fighting games is relatively easy when you are first starting out. Your major noticeable gains are going to be in your execution, combos, and punishes. You start out by not being able to anti-air a jump-in or perform a basic combo when you block a risky reversal. Then over time, you’re able to anti-air with a normal or hit your combo less than half the time.
Slowly, you’re anti-airing with the max damage move your character has and you hit the proper punish every time. These are slow changes because your brain needs time to adapt and it takes time to put yourself into enough situations where your brain knows which moves to perform and then can execute them effortlessly.
However, once you get to that point with your character, where do you go next?
"I won't vouch for all of the training staff, but Gootecks completely caught me by surprise. I'm not trying to insult him by stating that, but he actually used a Street Fighter version of student-centered learning. That's something only professional educators even pay attention to. For example, he begins the lesson using formative assessment (the training match), implements auditory and visual learning by talking through his motions as he gives examples on screen, gives purely visual learning by providing written documentation, provides kinesthetic learning by having the student practice what he's taught in training mode, then ends with summative assessment because of the final set. After all of this, you're given homework and invited into a closed network of students to continue practicing what you've learned. It's outstanding."
SIGN UP FOR A SESSION!
It's time to step up your game! Who do you want in your corner? If you want to experience the same leveling up the Ryan "Tryken" Tullis went through, then it's time to book a session with Cross Counter Training!
After having several training sessions this week, as well as taking a heartbreaking loss at Vancouver Street Battle this week, it's become very clear to me that the number one reason why you and I are not better at Street Fighter and fighting games in general is that, to put it mildly, our execution leaves something to be desired. Or to pull no punches, your execution sucks.