Introduction to Street Fighter V: What's New and Different from Street Fighter 4

Introduction to Street Fighter V: What's New and Different from Street Fighter 4

Well it’s been about a week since E3 wrapped up and I’ve had some time to process what I’ve learned about SFV.  Keep in mind that these impressions are after playing as much as I had time over the course of the 3-day event.  Although I’m a longtime Street Fighter player, there may be some things that I got wrong and there will almost certainly be things that change in the game as we get closer to release.  

The game will be available at different events and locations, as well as July 23-28 during the online beta (available for those that pre-order), so if you plan on going to any of these events and want to have a leg up on the competition and start formulating a strategy, here’s a quick primer on the main differences that stood out between SF4 and SFV.

Hit the jump to find out what's new and different.

Improving 1% Every Time You Play

The idea of improving 1% every time you play is not something I came up with.  I’ve seen it talked about here and there by efficiency experts like Tim Ferriss and other entrepreneurs.  In short, by improving 1% everyday, you will see exponential gains over a period of months and years.

To apply this concept to fighting games is relatively easy when you are first starting out.  Your major noticeable gains are going to be in your execution, combos, and punishes.  You start out by not being able to anti-air a jump-in or perform a basic combo when you block a risky reversal.  Then over time, you’re able to anti-air with a normal or hit your combo less than half the time.

Slowly, you’re anti-airing with the max damage move your character has and you hit the proper punish every time.  These are slow changes because your brain needs time to adapt and it takes time to put yourself into enough situations where your brain knows which moves to perform and then can execute them effortlessly.  

However, once you get to that point with your character, where do you go next?

Going for stun as Yun by gootecks


Step up your game!

It's time to step up your game! Who do you want in your corner? Train with the likes of gootecks, EG.Justin Wong, Alex Myers and more!


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EventHubs reviews Cross Counter Training


Full review

In-Depth Review: Is Cross Counter Training worth your fight money? EventHubs's professor takes a lesson with Gootecks to find out


"I won't vouch for all of the training staff, but Gootecks completely caught me by surprise. I'm not trying to insult him by stating that, but he actually used a Street Fighter version of student-centered learning. That's something only professional educators even pay attention to. For example, he begins the lesson using formative assessment (the training match), implements auditory and visual learning by talking through his motions as he gives examples on screen, gives purely visual learning by providing written documentation, provides kinesthetic learning by having the student practice what he's taught in training mode, then ends with summative assessment because of the final set. After all of this, you're given homework and invited into a closed network of students to continue practicing what you've learned. It's outstanding."


It's time to step up your game! Who do you want in your corner? If you want to experience the same leveling up the Ryan "Tryken" Tullis went through, then it's time to book a session with Cross Counter Training!